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Wrath IX
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Posted - 2010.12.20 08:31:00 -
[1]
Most everyone seems to agree that Destroyers are a very poor choice in terms of combat ships. Most everyone seems to agree that Destroyers are a very poor choice in terms of combat ships. I looked over the stats and did a bunch of research and number crunching and came up with a few minor alterations to the game base stats of destroyers which I think could revive the Destroyers from retirement and get them out on the front lines.
1) Make them Smaller: Reduce overall size of destroyers by 40-50% (puts them at about 165 meters) and adjust their maneuvering stats, such as inertia and mass, to reflect this smaller size. 2) Re-enforce them: Increase Hull, Armor, and Shielding by 50% (which puts them roughly at 900-1000) so they can actually take more abuse then frigates but not as much as cruiser 3) A little more Speed please: a 20% boost to speed will give them a better chance at keeping pace with most of frigates they are supposed to be protecting the fleet from, and help them with evading battle cruiser and battleship shots. 4) Re-align Fittings: Reduce High Slots by 2 and increase Low and mid slots by 1 each. This makes them more versatile and robust ships while still letting them mount more firepower then any frigate out there and you can always give the high slots back in the tech 2 versions but keep the additional mid and low points.
5) [Personal preference] it might be nice to see the destroyers get a little face lift with some new models. But seriously they would still be good if they just rescaled the existing models for the coercer, cormorant, catalyst, and thrasher to the smaller scale noted in #1 but one can hope.
So what does everyone think of this idea?
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Wrath IX
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Posted - 2010.12.30 21:10:00 -
[2]
Ok so lets modify it then Size: Reduction preferable but not neccessary EHP increase: 30% down from original 50% (which would put them at around 700-800 on their best) Speed: 20-30% speed increase (as original request) Fittings: Highslots reduced to 6 mid and low increased by 1 each (same as original) Drone: a 10-15 cubic meter increase to drone space and bandwidth(addition based on suggestions) Turrents: (caldari version increase launcher slot by 1 or 2)
Adjustments transfer over to T2 variants as well
How are we with those adjustments?
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Wrath IX
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Posted - 2011.01.26 10:24:00 -
[3]
Edited by: Wrath IX on 26/01/2011 10:26:41 So based on the responce I have gotten on this topic here are the basic area's as far as I can tell where most people agree are.
1)Sitting ducks: destroyers are too big of a target without the ability to either mount a good tank or enough speed to evade fire from cruisers and other larger ships. a)So we would like to see slightly smaller size ship size/signature. b) Slight increase in speed and better manueverability
2)Weak Fittings: destroyers are supposed to be anti frigate ships but have such poorly configured mid and low slot arrangements that they are unable to mount effective tanks and have tackle. a)increase mid and low slots to a minimum of three and a maximum of 6. (or an increase of 2 slots to both mid andlow slots for each ship respectively)
3) role bonuses: as anti frigate ships the destroyer is lacking one critically neccessary bonus. "tracking" So lets see a 5-10% bonus in weapon tracking per level of destroyer skill.
Optional stuff that is optional since opinions on these differ quite a bit. a) Drone bays: it would be nice to see destroyers have more in the way of drone bays we can live without it if we must. b) 1 or two more missle slots for caldari destroyer but like the drones issue we can also live without it. c)it may be neccessary to tweek the powergrid and cpu for the destroyers due to the increased mid and low slots. I removed the part about increasing the structure, armor, and shielding of the destroyers. While I would still like to see some improvement in this area but the additional mid and low slots would be enought to allow better tanking on destroyers.
So is this something we can all get behind?
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Wrath IX
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Posted - 2011.01.26 10:50:00 -
[4]
they just need to be adjusted so that veterans would actually consider using them for their designated role.
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